of job disciplines and employs thousands of people worldwide.
2) sales
The two largest markets for computer and video games are the United States and Japan. Other significant markets include Australia, the United Kingdom, Spain, Germany, South Korea, Mexico, France and Italy. Both India and China are considered emerging markets inthe video gameindustry and sales are expected to rise si
game machine will disappear inthe near future because of smart devices.
After all, in order to succeed N3DS, Nintendo should concentrate on promoting N3DS more than ever, so people know what benefit they can obtain from N3DS. In that sense, Nintendo’s current strategy toward smart device needs to amend in a way to collaborate with a smart phone and a table PC. Unlike Sony, the good thing is
Gameindustry analysis
Yoon Jong Yong, the president of Samsung Electronics, once said “gameindustry is potentially 160 billion dollar market. It is 3 times bigger than semi-conductor market which isonly 30 billion dollar.” As he mentioned, gameis a gigantic industry with rapid and stable growth. People buy games when the economy isin recession because they want to save money for ente
is not a cheap and easy-software-developable as PS, and not the best performing platform without any competition as PS2. The past name of PS2 as the market dominant player is fading out andthe current market dominance is almost handed over to Nintendo DS.
However, there are people still expecting PS3 to have exploding period inthe near future. Hamamura, a game guru who has kept his eye on
and developed MMORPGs and became the North American headquarters for. The company formed NC Soft Europe in July 2004 as a wholly owned subsidiary with its mainoffice. It was announced in 2007 that NC Soft had become an exclusive third party Sony developer, and will be developing exclusive games forthe Playstation Network. On September 10, 2008, NC Soft announced theformationof NC Soft West, a
isthe generation where Sega released its first console, Sega Master System, in 1986. However, it was merely a threat to Nintendo because units of Famicom sold was 60 millions whereas units of Sega Master System sold was 13 millions.
4th GenerationThe fourth generationis known as 16-bit era. Thegame consoles in this generation showed improved graphics and resolution. This generation starte
game, drama will be made with 3D technology in 2015. So, 3D contents life will come true andindustry of medical treatment, building, national defense, education will be revitalized by applying 3D technology.
- 「 The 4th strategy session ahead of a National Employment Council meeting」
3D or 4D media contents let users see and feel everything.
More Genres are expected to be scree
Ⅲ Success in Korea
There are several crucial barriers for Xperia PLAY to achieve success in Korean market.
1. Legal barriers _ Game Shut Down System
On 20 April, 2011, Game Shut Down System was approved by bill judge committee of Korea. TheGame Shut Down system isto prohibit adolescent from playing on-line game from midnight to 6 a.m. ofthe next day, and its object isto reduce inte
to outsource manufacturing to AV Chaseway, located in Shenzhen, China, and contract product design toINNO Design, an industrial design company in Palo Alto, CA, while keeping R&D in-house. The company's first iriver product was the iMP-100, a portable CD player capable of decoding MP3data files on CDs, released in November, 2000. It and a later model, the iMP-250, were rebranded and sold by Soni
are focused on simplicity so that people easily get bored ofthem. Because of all ages targeting and lack of diversity, they failed to create manias and opinion leaders. To benefit from their targeting strategy andforming communities of opinion leaders as well, they should have produced both masculine and feminine game titles. Also, since on-line system isthe most popular trend ingame